Harry and the Hendersons
Comedy • PG • 1987 • 1 hr 50 min
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A trio of unemployed silent film actors are mistaken for real heroes by a small Mexican village in search of someone to stop a malevolent bandit.
When a shy teenager's new-found powers help him score at basketball - and with the popular girls - he has some pretty hairy decisions to make.
Eight people embark on an expedition into the Congo, a mysterious expanse of unexplored Africa, where human greed and the laws of nature have gone berserk.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
When a casino-owning dog named Charlie is murdered by his rival Carface, he finds himself in Heaven. Wanting to get back at his killer, he cons his way back to the living with the warning that doing so damns him to Hell. Once back, he teams with his old partner, Itchy, to prep his retaliation. He stumbles upon an orphan girl who can talk to the animals, thus allowing him to get the inside info on the races to ensure his wins to finance his plans. However, all the while, he is still haunted by nightmares of what's waiting for him on the other side unless he can prove that he is worthy of Heaven again.
After a lightning bolt zaps a robot named Number 5, the lovable machine starts to think he's human and escapes the lab. Hot on his trail is his designer, Newton, who hopes to get to Number 5 before the military does. In the meantime, a spunky animal lover mistakes the robot for an alien and takes him in, teaching her new guest about life on Earth.
When an unsuspecting town newcomer is drawn to local blood fiends, the Frog brothers and other unlikely heroes gear up to rescue him.
Detective Scott Turner has three days left in the local police department before he moves to a bigger city to get some 'real' cases—not just misdemeanors. When Amos Reed is murdered, Scott sets himself on the case, but the closest thing to a witness to the murder is Reed's dog, Hooch, which Scott has to take care of—to avoid Hooch being 'put to sleep'.











