Mater and the Ghostlight
Animation • G • 2006 • 7 min
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Life on a shelf as a snowman trapped in a snow-globe blizzard can become wearing, especially when you're surrounded by knickknacks from sunnier locales. When the jaded snowman finally breaks free of his glass house, his vacation plans are cut short.
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
The Parrs' baby Jack-Jack is thought to be normal, not having any super-powers like his parents or siblings. But when an outsider is hired to watch him, Jack-Jack shows his true potential.
Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.
A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Babies are hardly monster-like, unless you're a toy. After escaping a drooling baby, Tinny realizes that he wants to be played with after all. But in the amount of time it takes him to discover this, the baby's attention moves on to other things only an infant could find interesting.
On a high mountain plain lives a lamb with wool of such remarkable sheen that he breaks into high-steppin' dance. But there comes a day when he loses his lustrous coat and, along with it, his pride. It takes a wise jackalope - a horn-adorned rabbit - to teach the moping lamb that wooly or not, it's what's inside that'll help him rebound from life's troubles.
With one coin to make a wish at the piazza fountain, a peasant girl encounters two competing street performers who'd prefer the coin find its way into their tip jars. The little girl, Tippy, is caught in the middle as a musical duel ensues between the one-man-bands.









